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source
scripting
ScriptGlue.h
Go to the documentation of this file.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTGLUE
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#define INCLUDED_SCRIPTGLUE
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#include "
ScriptingHost.h
"
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// referenced by ScriptingHost.cpp
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extern
JSFunctionSpec
ScriptFunctionTable
[];
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// dependencies (moved to header to avoid L4 warnings)
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// .. from main.cpp:
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extern
int
fps
;
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extern
void
kill_mainloop
();
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extern
CStrW
g_CursorName
;
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extern
void
StartGame
();
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extern
void
EndGame
();
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// .. other
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#if OS_WIN
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extern
int
GetVRAMInfo(
int
&,
int
&);
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#endif
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#endif // #ifndef INCLUDED_SCRIPTGLUE
g_CursorName
CStrW g_CursorName
Definition:
Config.cpp:31
StartGame
void StartGame()
EndGame
void EndGame()
Definition:
GameSetup.cpp:673
kill_mainloop
void kill_mainloop()
Definition:
main.cpp:427
ScriptingHost.h
fps
int fps
ScriptFunctionTable
JSFunctionSpec ScriptFunctionTable[]
Definition:
ScriptGlue.cpp:372
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