Pyrogenesis
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#include "precompiled.h"
#include "lib/allocators/allocator_adapters.h"
#include "lib/allocators/arena.h"
#include "lib/ogl.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "graphics/Color.h"
#include "graphics/LightEnv.h"
#include "graphics/Material.h"
#include "graphics/Model.h"
#include "graphics/ModelDef.h"
#include "graphics/ShaderManager.h"
#include "graphics/TextureManager.h"
#include "renderer/MikktspaceWrap.h"
#include "renderer/ModelRenderer.h"
#include "renderer/ModelVertexRenderer.h"
#include "renderer/Renderer.h"
#include "renderer/RenderModifiers.h"
#include "renderer/SkyManager.h"
#include "renderer/WaterManager.h"
#include <boost/weak_ptr.hpp>
Go to the source code of this file.
Classes | |
struct | ShaderModelRendererInternals |
Internal data of the ShaderModelRenderer. More... | |
struct | SMRSortByDistItem |
struct | SMRBatchModel |
struct | SMRCompareSortByDistItem |
struct | SMRMaterialBucketKey |
struct | SMRMaterialBucketKeyHash |
struct | SMRTechBucket |
struct | SMRCompareTechBucket |