Pyrogenesis
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#include "lib/ogl.h"
#include "maths/Matrix3D.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "graphics/ShaderManager.h"
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Classes | |
class | CLOSTexture |
Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap. More... | |