Pyrogenesis  13997
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Classes
LOSTexture.h File Reference
#include "lib/ogl.h"
#include "maths/Matrix3D.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "graphics/ShaderManager.h"

Go to the source code of this file.

Classes

class  CLOSTexture
 Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap. More...