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Pyrogenesis
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#include "lib/ogl.h"#include "maths/Matrix3D.h"#include "simulation2/components/ICmpRangeManager.h"#include "graphics/ShaderManager.h"Go to the source code of this file.
Classes | |
| class | CLOSTexture |
| Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap. More... | |
1.8.5