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ICmpCommandQueue.cpp
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "ICmpCommandQueue.h"
21 
23 
24 BEGIN_INTERFACE_WRAPPER(CommandQueue)
25 DEFINE_INTERFACE_METHOD_2("PushLocalCommand", void, ICmpCommandQueue, PushLocalCommand, player_id_t, CScriptVal)
26 DEFINE_INTERFACE_METHOD_1("PostNetworkCommand", void, ICmpCommandQueue, PostNetworkCommand, CScriptVal)
27 // Excluded: FlushTurn (doesn't make sense for scripts to call it)
28 END_INTERFACE_WRAPPER(CommandQueue)
#define DEFINE_INTERFACE_METHOD_2(scriptname, rettype, classname, methodname, arg1, arg2)
#define END_INTERFACE_WRAPPER(iname)
#define DEFINE_INTERFACE_METHOD_1(scriptname, rettype, classname, methodname, arg1)
A trivial wrapper around a jsval.
Definition: ScriptVal.h:29
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
Command queue, for sending orders to entities.
void PostNetworkCommand(void *cbdata, CScriptVal cmd)
#define BEGIN_INTERFACE_WRAPPER(iname)