Pyrogenesis  13997
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Geometry.h
Go to the documentation of this file.
1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_HELPER_GEOMETRY
19 #define INCLUDED_HELPER_GEOMETRY
20 
21 /**
22  * @file
23  * Helper functions related to geometry algorithms
24  */
25 
26 #include "maths/Fixed.h"
27 #include "maths/MathUtil.h"
28 
29 class CFixedVector2D;
30 
31 namespace Geometry
32 {
33 
34 /**
35  * Checks if a point is inside the given rotated square or rectangle.
36  *
37  * @note Currently assumes the @p u and @p v vectors are perpendicular.
38  * @param point point vector of the point that is to be tested relative to the origin (center) of the shape.
39  * @param u rotated X axis unit vector relative to the absolute XZ plane. Indicates the orientation of the rectangle. If not rotated,
40  * this value is the absolute X axis unit vector (1,0). If rotated by angle theta, this should be (cos theta, -sin theta), as
41  * the absolute Z axis points down in the unit circle.
42  * @param v rotated Z axis unit vector relative to the absolute XZ plane. Indicates the orientation of the rectangle. If not rotated,
43  * this value is the absolute Z axis unit vector (0,1). If rotated by angle theta, this should be (sin theta, cos theta), as
44  * the absolute Z axis points down in the unit circle.
45  * @param halfSize Holds half the dimensions of the shape along the u and v vectors, respectively.
46  *
47  * @return true if @p point is inside the square with rotated X axis unit vector @p u and rotated Z axis unit vector @p v,
48  * and half dimensions specified by @p halfSizes.
49  */
51 
53 
55 
56 /**
57  * Given a circle of radius @p radius, and a chord of length @p chordLength on this circle, computes the central angle formed by
58  * connecting the chord's endpoints to the center of the circle.
59  *
60  * @param radius Radius of the circle; must be strictly positive.
61  */
62 float ChordToCentralAngle(const float chordLength, const float radius);
63 
64 /**
65  * Find point closest to the given point on the edge of the given square or rectangle.
66  *
67  * @note Currently assumes the @p u and @p v vectors are perpendicular.
68  * @param point point vector of the point we want to get the nearest edge point for, relative to the origin (center) of the shape.
69  * @param u rotated X axis unit vector, relative to the absolute XZ plane. Indicates the orientation of the shape. If not rotated,
70  * this value is the absolute X axis unit vector (1,0). If rotated by angle theta, this should be (cos theta, -sin theta).
71  * @param v rotated Z axis unit vector, relative to the absolute XZ plane. Indicates the orientation of the shape. If not rotated,
72  * this value is the absolute Z axis unit vector (0,1). If rotated by angle theta, this should be (sin theta, cos theta).
73  * @param halfSize Holds half the dimensions of the shape along the u and v vectors, respectively.
74  *
75  * @return point that is closest to @p point on the edge of the square specified by orientation unit vectors @p u and @p v and half
76  * dimensions @p halfSize, relative to the center of the square
77  */
79 
81 
83 
84 bool TestSquareSquare(
87 
88 } // namespace
89 
90 #endif // INCLUDED_HELPER_GEOMETRY
A simple fixed-point number class.
Definition: Fixed.h:115
CFixedVector2D NearestPointOnSquare(CFixedVector2D point, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize)
Find point closest to the given point on the edge of the given square or rectangle.
Definition: Geometry.cpp:119
bool TestRayAASquare(CFixedVector2D a, CFixedVector2D b, CFixedVector2D halfSize)
Definition: Geometry.cpp:241
bool TestRaySquare(CFixedVector2D a, CFixedVector2D b, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize)
Definition: Geometry.cpp:193
bool TestSquareSquare(CFixedVector2D c0, CFixedVector2D u0, CFixedVector2D v0, CFixedVector2D halfSize0, CFixedVector2D c1, CFixedVector2D u1, CFixedVector2D v1, CFixedVector2D halfSize1)
Definition: Geometry.cpp:305
fixed DistanceToSquare(CFixedVector2D point, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize)
Definition: Geometry.cpp:53
float ChordToCentralAngle(const float chordLength, const float radius)
Given a circle of radius radius, and a chord of length chordLength on this circle, computes the central angle formed by connecting the chord&#39;s endpoints to the center of the circle.
Definition: Geometry.cpp:48
bool PointIsInSquare(CFixedVector2D point, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize)
Checks if a point is inside the given rotated square or rectangle.
Definition: Geometry.cpp:28
CFixedVector2D GetHalfBoundingBox(CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize)
Definition: Geometry.cpp:40